Here is an image of the signs and sigils as I've imagined them. They could be used to create playing cards for a rune deck.
You can think of each sign as consisting of three lines each, some of which are straight and some bent. Ael, with three straight lines, represents zero and thus both nullity/absence as well as beginnings or initiations; hin, with three (overlapping) bent lines stands for the number seven as well as completion, fullness, or manifold existence. You can I think see the beginnings of a Oerish numerology here.
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games.
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About Me
- Bill White
- A communication Ph.D., I teach public speaking and media-related courses in the middle of PA. I do research on scholarly/scientific communication, and I write & play roleplaying games.
Blog Archive
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2006
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January
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- Rune Saga: Narration Constraints
- Rune Saga: The Heart of the Wild Wood
- Rune Saga: Joe's Turn
- Rune Saga: What a Turn Might Look Like
- Rune Saga: Attributes
- Rune Saga: Creating Characters
- Rune Saga: Eight Signs and Four Sigils
- Rune Saga: The Glyphs
- Rune Saga: The Runes
- The Narrative Game
- from The Gods of Pegana
- Rune Saga: Oerish Runes
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January
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