(1) Is the narrator acting as PC or as DM? That is, is he thinking advancing the dramatic interests of a particular character or about providing adversity to that character?
(2) Is a particular character involved in the narration the creation of the narrator or of somebody else (and was that person involved in the contest for narration rights or not)?
(3) How does the narration implicate the character's, um, character? That is, to what extent is the narration something happening to the character or something chosen by the character? Call the former "external locus of control" and the latter "internal locus of control." Internal locus narration creates the character's persona, and this is [unexamined assumption] something that probably belongs to the character's "owner" (that is, creator) [/unexamined assumption].
(4) To what extent does the narration extend or contradict what has been specified in previous turns? Or, better, how consequential is the narration?
So in the post from Jan 19, Joe's initial narration invokes Andaman, Melina, and the Heartshard. He's bringing them into the scene in order to frame up some possible tough choices for Daemien. Joe leaves the specific threat unspecified; Andaman may be going to kill or hurt Melina, or maybe he's a romantic rival. But it's clear that Joe is acting as the DM. Andaman and Melina are characters he created, and so he has "ownership" of them. The Heartshard is something I created, and so I guess I have ownership of it. Should I be able to veto Joe's assertion that the Heartshard has the power to lead its possessor to that which is alien to the Wild Wood? I want to argue that the DM-function trumps ownership in this case--especially because there is a runic motif that Joe is invoking to justify the inclusion of that element in his narration (i.e., ghot luemas, a thing of blood). The narration ascribes intentionality to Andaman (he is tracking something) and emotions to Melina (she's lost and afraid), which is something that's okay to do with a character you created.
(4) To what extent does the narration extend or contradict what has been specified in previous turns? Or, better, how consequential is the narration?
So in the post from Jan 19, Joe's initial narration invokes Andaman, Melina, and the Heartshard. He's bringing them into the scene in order to frame up some possible tough choices for Daemien. Joe leaves the specific threat unspecified; Andaman may be going to kill or hurt Melina, or maybe he's a romantic rival. But it's clear that Joe is acting as the DM. Andaman and Melina are characters he created, and so he has "ownership" of them. The Heartshard is something I created, and so I guess I have ownership of it. Should I be able to veto Joe's assertion that the Heartshard has the power to lead its possessor to that which is alien to the Wild Wood? I want to argue that the DM-function trumps ownership in this case--especially because there is a runic motif that Joe is invoking to justify the inclusion of that element in his narration (i.e., ghot luemas, a thing of blood). The narration ascribes intentionality to Andaman (he is tracking something) and emotions to Melina (she's lost and afraid), which is something that's okay to do with a character you created.