Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games.

Tuesday, April 28, 2009

Pick-Up D&D Play Aids

Here are some tables and other information you’ll need in order to run 4th age D&D.

 

Monster XP Totals, levels 1 through 7

Level

Standard (Minion)

Elite

Solo

1st

100 (25)

200

500

2nd

125 (31)

250

625

3rd

150 (38)

300

750

4th

175 (44)

350

875

5th

200 (50)

400

1000

6th

250 (63)

450

1250

7th

300 (75)

500

1500

 

The 1st and 2nd level treasure tables are reproduced here:

 

1

40 gp, or 400 sp, 30 gp & 100 sp

60 gp, or 30 gp & 300 sp, or one potion of healing & 10 gp

2

60 gp, or one potion of healing & 10 gp, or 50 gp & 100 sp

90 gp, or one potion of healing & 400 sp, or 60 gp & 300 sp

3

120 gp, or 100 gp & 200 sp, or 1 100-gp gem & 200 sp

170 gp, or 150 gp & 200 sp, or 1 100-gp gem, one potion of healing, & 20 gp

4

120 gp, or 1 100-gp gem & 20 gp, or one potion of healing & 70 gp

170 gp, or 150 gp & 200 sp, or 1 100-gp gem & 700 sp

5

180 gp, or 1 100-gp gem & 80 gp, or one potion of healing & 130 gp

260 gp, or one 250-gp art object & 10 gp, or two potions of healing, 1 100-gp gem, & 60 gp

6

200 gp, or 2 100-gp gems, or 100 gp & 2 potions of healing

290 gp, or 2 100-gp gems & 90 gp, or two potions of healing & 190 gp

7

Magic item, level 2

Magic item, level 3

8

Magic item, level 3

Magic item, level 4

9

Magic item, level 4

Magic item, level 5

10

Magic item, level 5

Magic item, level 6

 

And here are “monster tables” for quickly constructing new monsters on the fly; just add a special ability or two appropriate to the type of creature and you’re set.

 

Monster Table: Artillery

Level

1

2

3

4

5

6

7

Bonus

0

1

1

2

2

3

3

Str

13

14

14

15

15

16

16

Con

10

11

11

12

12

13

13

Dex

16

17

17

18

18

19

19

Int

13

14

14

15

15

16

16

Wis

13

14

14

15

15

16

16

Cha

10

11

11

12

12

13

13

Initiative

3

4

4

6

6

7

7

Minion HP

1

1

1

1

1

1

1

Std HP

22

29

35

42

48

55

61

Elite HP

64

80

92

108

120

136

148

Solo HP

74

107

139

172

204

237

269

Std AC

13

14

15

16

17

18

19

Std Fort

11

13

13

14

14

16

16

Std Refl

13

14

14

16

16

17

17

Std Will

11

13

13

14

14

16

16

Attack AC

8

9

10

11

12

13

14

Attack other

6

7

8

9

10

11

12

Melee attack

1d6+3

1d6+3

1d6+3

1d6+4

1d6+4

1d6+4

1d8+5

Range attack

1d10+3

1d10+3

1d10+3

1d10+4

1d10+4

1d10+4

2d6+5

Strong attack

3d6+3

2d10+3

3d6+4

3d8+3

3d8+4

3d8+5

3d10+5

Elite/Solo AC

15

16

17

18

19

20

21

Elite/Solo Fort

13

15

15

16

16

18

18

Elite/Solo Refl

15

16

16

18

18

19

19

Elite/Solo Will

13

15

15

16

16

18

18

Elite AP

1

1

1

1

1

1

1

Elite Save

2

2

2

2

2

2

2

Solo AP

2

2

2

2

2

2

2

Solo Save

5

5

5

5

5

5

5

 

 

 

 

 

 

 

 

Note: Reduce one elite/solo defense by two.

Note: Give elite monsters an immediate action/reaction or minor/double attack

Note: Give solo monsters an additional at-will power and additional standard action

 



















































Monster Table: Brute 

Level

1

2

3

4

5

6

7

Bonus

0

1

1

2

2

3

3

Str

16

17

17

18

18

19

19

Con

13

14

14

15

15

16

16

Dex

10

11

11

12

12

13

13

Int

10

11

11

12

12

13

13

Wis

10

11

11

12

12

13

13

Cha

13

14

14

15

15

16

16

Initiative

0

1

1

3

3

4

4

Minion HP

1

1

1

1

1

1

1

Std HP

33

44

54

65

75

86

96

Elite HP

92

116

136

160

180

204

224

Solo HP

77

110

142

175

207

240

272

Std AC

13

14

15

16

17

18

19

Std Fort

13

14

14

16

16

17

17

Std Refl

10

11

11

13

13

14

14

Std Will

10

11

11

13

13

14

14

Attack AC

4

5

6

7

8

9

10

Attack other

2

3

4

5

6

7

8

Melee attack

2d6+3

2d6+3

2d6+3

2d8+4

2d8+4

2d8+4

2d8+5

Multi attack

1d6+3

1d6+3

1d6+3

1d6+4

1d6+4

1d6+4

1d8+5

Strong attack

3d6+3

2d10+3

3d6+4

3d8+3

3d8+4

3d8+5

3d10+5

Elite/Solo AC

15

16

17

18

19

20

21

Elite/Solo Fort

15

16

16

18

18

19

19

Elite/Solo Refl

12

13

13

15

15

16

16

Elite/Solo Will

12

13

13

15

15

16

16

Elite AP

1

1

1

1

1

1

1

Elite Save

2

2

2

2

2

2

2

Solo AP

2

2

2

2

2

2

2

Solo Save

5

5

5

5

5

5

5

 

 

 

 

 

 

 

 

Note: Reduce one elite/solo defense by two.

Note: Give elite monsters an immediate action/reaction or minor/double attack

Note: Give solo monsters an additional at-will power and standard action

 


Monster Table: Controller

Level

1

2

3

4

5

6

7

Bonus

0

1

1

2

2

3

3

Str

10

11

11

12

12

13

13

Con

13

14

14

15

15

16

16

Dex

13

14

14

15

15

16

16

Int

16

17

17

18

18

19

19

Wis

13

14

14

15

15

16

16

Cha

10

11

11

12

12

13

13

Initiative

1

3

3

4

4

6

6

Minion HP

1

1

1

1

1

1

1

Std HP

29

38

46

55

63

72

80

Elite HP

84

104

120

140

156

176

192

Solo HP

77

110

142

175

207

240

272

Std AC

15

16

17

18

19

20

21

Std Fort

10

11

11

13

13

14

14

Std Refl

11

13

13

14

14

16

16

Std Will

11

13

13

14

14

16

16

Attack AC

6

7

8

9

10

11

12

Attack other

5

6

7

8

9

10

11

Control attack

1d6+3

1d6+3

1d6+3

1d6+4

1d6+4

1d6+4

1d8+5

Basic attack

1d10+3

1d10+3

1d10+3

1d10+4

1d10+4

1d10+4

2d6+5

Strong control

3d6+3

3d6+3

3d6+3

3d6+4

3d6+4

3d6+4

3d6+4

Elite/Solo AC

17

18

19

20

21

22

23

Elite/Solo Fort

12

13

13

15

15

16

16

Elite/Solo Refl

13

15

15

16

16

18

18

Elite/Solo Will

13

15

15

16

16

18

18

Elite AP

1

1

1

1

1

1

1

Elite Save

2

2

2

2

2

2

2

Solo AP

2

2

2

2

2

2

2

Solo Save

5

5

5

5

5

5

5

 

 

 

 

 

 

 

 

Note: Reduce one elite/solo defense by two.

Note: Give elite monsters an immediate action/reaction or minor/double attack

Note: Give solo monsters an additional at-will power and additional standard action

Note: Reduce the attack bonus for area/multiple target attacks by two.

 

 





















































Monster Table: Soldier 

Level

1

2

3

4

5

6

7

Bonus

0

1

1

2

2

3

3

Str

16

17

17

18

18

19

19

Con

13

14

14

15

15

16

16

Dex

13

14

14

15

15

16

16

Int

10

11

11

12

12

13

13

Wis

13

14

14

15

15

16

16

Cha

10

11

11

12

12

13

13

Initiative

3

5

5

6

6

8

8

Minion HP

1

1

1

1

1

1

1

Std HP

29

38

46

55

63

72

80

Elite HP

84

104

120

140

156

176

192

Solo HP

77

110

142

175

207

240

272

Std AC

17

18

19

20

21

22

23

Std Fort

13

14

14

16

16

17

17

Std Refl

11

13

13

14

14

16

16

Std Will

11

13

13

14

14

16

16

Attack AC

8

9

10

11

12

13

14

Attack other

6

7

8

9

10

11

12

Melee attack

1d10+3

1d10+3

1d10+3

1d10+4

1d10+4

1d10+4

2d6+5

Strong attack

3d6+3

2d10+3

3d6+4

3d8+3

3d8+4

3d8+5

3d10+5

Elite/Solo AC

19

20

21

22

23

24

25

Elite/Solo Fort

15

16

16

18

18

19

19

Elite/Solo Refl

13

15

15

16

16

18

18

Elite/Solo Will

13

15

15

16

16

18

18

Elite AP

1

1

1

1

1

1

1

Elite Save

2

2

2

2

2

2

2

Solo AP

2

2

2

2

2

2

2

Solo Save

5

5

5

5

5

5

5

 

 

 

 

 

 

 

 

Note: Reduce one elite/solo defense by two.

Note: Give elite monsters an immediate action/reaction or minor/double attack

Note: Give solo monsters an additional at-will power and additional standard action

 

 

About Me

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A communication Ph.D., I teach public speaking and media-related courses in the middle of PA. I do research on scholarly/scientific communication, and I write & play roleplaying games.

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