tag:blogger.com,1999:blog-16729747.post6195128351416388791..comments2022-04-01T04:37:34.445-05:00Comments on Consensus Games: Two Games, One NameBill Whitehttp://www.blogger.com/profile/12824625064113090248noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-16729747.post-10539506957116768502009-11-05T20:12:31.836-05:002009-11-05T20:12:31.836-05:00Here's a new version of the game.
http://www....Here's a new version of the game.<br /><br />http://www.ganakagok.com/piper2.pdfBill Whitehttps://www.blogger.com/profile/12824625064113090248noreply@blogger.comtag:blogger.com,1999:blog-16729747.post-66323658687454630472009-10-28T22:33:34.250-05:002009-10-28T22:33:34.250-05:00I'm glad the comments are helpful. I'm al...I'm glad the comments are helpful. I'm always worried that I'm coming across as that annoying guy who's too free with advice.Anonymoushttps://www.blogger.com/profile/00271253447979460916noreply@blogger.comtag:blogger.com,1999:blog-16729747.post-90612040275180097122009-10-28T06:11:47.945-05:002009-10-28T06:11:47.945-05:00Jonathan -- Good points. In terms of cosmic horror...Jonathan -- Good points. In terms of cosmic horror, a lot now rests in the hands of the GM in terms of how they bring in the weird, but the rules need to do more to support it.<br /><br />As I'm thinking about it, I maybe can see a way to get rid of the character values.<br /><br />Thanks for the feedback; your comments are really helpful.Bill Whitehttps://www.blogger.com/profile/12824625064113090248noreply@blogger.comtag:blogger.com,1999:blog-16729747.post-56178245000966944602009-10-28T03:40:27.869-05:002009-10-28T03:40:27.869-05:00Hey Bill.
I love that idea about the more dissona...Hey Bill.<br /><br />I love that idea about the more dissonance your character experiences the weirder they get. <br /><br />The reason why I think that's really good is because I don't feel you've quite achieved the goal you set out in your introduction. You state, in your brief that, "we could perhaps use a dose of proper cosmic horror today" (6). There isn't a lot Anonymoushttps://www.blogger.com/profile/00271253447979460916noreply@blogger.comtag:blogger.com,1999:blog-16729747.post-65337884115994356982009-10-27T13:10:03.321-05:002009-10-27T13:10:03.321-05:00Hey Jonathan --
I fixed the page breaks; I forgot...Hey Jonathan --<br /><br />I fixed the page breaks; I forgot that not everyone prints stuff out double-sided. My bad.<br /><br />I'm thinking about incorporating some sort of mechanism whereby the more dissonance your character experiences, the "weirder" your character gets, either in the sense of going mad in a Lovecraftian way or of living in your own private reality.<br /><br />Bill Whitehttps://www.blogger.com/profile/12824625064113090248noreply@blogger.comtag:blogger.com,1999:blog-16729747.post-85839493066777189662009-10-27T01:51:19.787-05:002009-10-27T01:51:19.787-05:00First comment is cleverness.
Second comment is th...First comment is cleverness.<br /><br />Second comment is that you're gonna want to go back and check your page breaks. You've got two empty pages on 2 and 4. I'm going over it more, but I wanted to print it out and hit that wall of frustration. I'll say more later, but wanted to get that down before I forgots.Anonymoushttps://www.blogger.com/profile/00271253447979460916noreply@blogger.com